Wednesday, July 8, 2009

The Foundations of a Great Animation

Today I will go over some points and tips on how to build a great animation. In animation you will need a table from which to animate. Sounds pretty simple right?

Animation tables come in all different sizes, shapes, and with different functions. There are some attributes that are generally common to all tables. Usually, you will start out with a idea or drawing similar to the blueprint above. Always draw your plan out ahead of time! I can't stress that enough. Unless you are a master carpenter with a steel trap for memory, always sketch it out. If you have a animator, now is a good time to get with them and go over the details. You will need to take into account how the animator is going to use it, need access to the underside, etc. If you are the animator and set designer, think ahead about these same things. The last thing you want is to put a support beam right where your animator (or you) need to get to.

It needs to be heavy. Now you may ask, how heavy? That's a great question, thanks for asking. It needs to be light enough for you to move if necessary, but heavy enough to where a casual bump won't budge it. If you ever run into an animator, ask them if they have ever bumped a set that was too light. Most of the time you will hear a war story about how hours of work were lost because of this.

Tomorrow I will have more plus photos of our set being constructed. Till then!

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